O-ZONE GAMES INC is an independent developer of casual online multiplayer games. Our games provide the fun and immersive 3D experience you've come to expect from console games, but you can play our games right in your favorite web browser on a PC or Mac! Through your web browser you can easily and safely connect with, and play our games with, your friends down the street, or relatives across the country!
Our first game collection is called Sno-Zone. It is in production now and and is shaping up to be fun for every member of the family. Sno-Zone is expected to be released for Microsoft Windows and Apple Mac OS in June of 2008. We are also expecting to announce a console release after that so check back here for the latest news as we progress through testing and release!
Remember: Your fun is too important to be left to chance! That is why every game we create is extensively Fun-Tested (tm) by our team of game producing rocket scientists.
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Intro: We are always looking for the best and brightest professionals for: Marketing Game Development (C++ or C#, Unity Engine or Unreal Engine 3 experience preferred) Content Creation (Modeling and Texture Artists with XSI and Z-Brush) Site Development (ASP.net, MS-SQL) While we don’t currently have open positions remaining that we are actively recruiting...
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When we launched this site, we did so with a placeholder look that we weren’t happy with. We wanted to take our time, wait for inspiration, then create the right look and feel that best expressed our company’s content and smooth/fun culture. It didn’t take long and we found that inspiration while designing our first collection of games for Sno-Zone...
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The first penguin player "Uno" being taught how to run with the help of Softimage XSI. I've been animating for 20 years and never had as much fun as I do with XSI.
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Start Your Engines: These days making games is easier than ever (don’t read that as easy at all) because of the availability of third-party solutions to traditionally difficult game development problems. The off-the-shelf solutions are called middleware and can save time and effort in exchange for cost. One of the core middleware pieces to the puzzle...
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First characters to make it through the content pipeline from Windows (Z-Brush and XSI) to the Mac-based Unity tools.
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The game is afoot? No we aren't making a game about feet. It is Shakespeare's way for me to announce that this project has begun. Like just about every other person on the planet (it seems) I have no shortage of cool game ideas. Making a game always seems like a fun idea when you haven’t made one before. If you have made one or more games before...
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Second screen capture of Sno-Zone tests in the Unity Web Player.
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First screen capture of the Sno-Zone game in production. This capture is playing in the Unity Web Player.