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We just released our newest game over at Blurst, Minotaur China Shop. Help The Minotaur fulfill his dream of selling fine china to mythical creatures. It won’t be easy; he’s plagued by a crippling case of Minotaur Rage, which makes it quite difficult to keep fragile stock on hand. Fortunately he was [...] Read More...
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Incredibots, a neat Flash-based physics sandbox from the fine gentlemen at Grubby Games, just went live with a public beta. It has a lot of potential, and they’re doing a great job of polishing it up. Go check it out over at incredibots.com. You can make your own replays with it, too, which I’m [...] Read More...
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Unity, the fantastic technology we use, is holding their second annual Unity Awards alongside their conference next week. We won the first year’s contest with Splume, our physics-based bubble popper game. We’ve entered all of our games to this year’s contest, including Off-Road Velociraptor Safari. Go Vote Here Read More...
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Matteo sends word that he’s released a teaser to his new game, Rubber Ninajas. It looks a great 3D refresh and expansion of the gameplay he pioneered with Ragdoll Masters: Read More...
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The 4-player Wii version of World of Goo is currently being played at TIGJam, live: Live Video streaming by Ustream Or launch the chat+video version right here. Read More...
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Wolfire Games, the developers behind the excellent Lugaru, have announced that the long-awaited Lugaru 2 has been renamed to Overgrowth. Wolfire recently transformed from the part-time efforts of David Rosen into a full-time team of five. You can follow their progress and read introductions for the team members over at their development blog. A [...] Read More...
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2D Boy has announced that World of the Goo, the IGF award-winning physics construction game, has announced that the PC version of the game has gone gold. The Wii version, with delightful co-operative multiplayer, is expected to be submitted to Nintendo for LotCheck later this month. Congrats, Kyle and Ron! World of Goo Trailer [...] Read More...
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The original RedLynx Trials game was one of the games that spurred me to create Fun-Motion. Here was a game completely based on physics, with its own learning curve and style of play. It was relatively obscure, though, as were many other physics games back then, so I decided to start a site [...] Read More...
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Walaber (Jello Car, Gymast), recently posted videos revealing he’s experimenting with a powered ragdoll. The first video shows a ragdoll with constraint angles controlled via gamepad: The second video reveals he’s developing the technology for a freestyle/aerial skiing game: Read More...
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2D Boy has updated their blog with some World of Goo details, including this juicy tidbit: There were some rumors, so just to confirm: Yes, the Wii version will have multiplayer co-op play in every single level. Additional players can join in or leave at any time. We have not tried (yet) on any child specimens, [...] Read More...